But anyway, even amongst standard builds, there's still some variety and depending on which post/comments you read you might not get that impression. So that's why people might suggest to do specific things so that your characters can excel. Knowing the last map in particular, this seemed a good idea. I realize solo depends on hogging exp on Byleth and how that gets spread out makes a difference but still? I guess I look at things a little differently. Early: - Catherine -https://i.imgur.com/7CwiAev.jpg, Class Progression: Sword Master > Assassin> Mage > Mortal Savant > Sword Master Also, the builds posts themselves may contain spoilers in the text depending on what the poster wrote. I ended up using him as another dodge tank and utilizing his battalion and encloser to lock down enemies that I couldn't deal with on that turn.Hilda. Early: Damage I ended up giving him Edelgard's battalion as it only required C Authority and I didn't hit B Authority until the last few maps with his Authority bane. If you go Wyvern Lord, train him in Brigand to get Death Blow to up his strength. Then back to Brigand until he could become a Sniper. Assassins and Paladins). But if you want something toreference, there you go. Bolt Axe+ outdamages and outranges her spells. I also like her as a Dark Knight, TBH. Even in a Wyvern class, she isn't going to be a front line fighter. Her Reason list isn't even that bad, it's just not 'core mage' material (and it needs to be on someone with higher Mag growth than Annette, due to the low Mt of wind spells). This group can largely be used regardless of route and mostly doesn't rely on overelaborate class progression (with a couple of exceptions which I'll point out). Can you save scum certification exams or is it hard locked whether you pass or fail on a given day or not? However, Shamir learns excellent Reason spells in the form of Blizzard, Wind, Sagittae, and Fimbulvetr, as well as Physic from the Faith side. Noble -> Fighter -> Brigand -> Wyvern Rider -> Wyvern Lord, Noble -> Monk -> Mage -> Warlock -> No master class, Noble -> Monk -> Mage -> Warlock -> Gremory, Other (if so, then please tell me in the comments below). Besides that, this feels like a pretty normal build for her. and Richard Roud, and an extensive new foreword by Annette Michelson that reassesses Godard in light of his later films, here is an outrageous self-portrait by a director who, even now, continues to amaze and bedevil, and to chart new directions for cinema and for critical thought about its history. Those are very standard builds for your characters, and there's nothing wrong with that. I personally don't think a Sword class is worth it. This also brings more exposure to some of the quality posts others have put in time and effort to share. I leave it up to the reader to go through any individual build/guide they're interested in. Edit: Would like to add that for the first path I would recommend staying a mage until she gets Lightning Axe as otherwise she'll be 100% relegated to support on Maddening. Armor Knight was only for the unlock, she was a tank as a Mage with 12 starting Def for most of that time period. Hapi can also stay Bishop. Farewell, My Lovely - Raymond Chandler 2002-06-11 Bernadetta (dedicated bow user): Archer > Sniper. 38: Highest Stats Str at 44, Def at 40, Primary Items: Silver Axe+, Tomahawk, Brave Axe, Aymr, Fetters of Dromi, Kadmos Shield, Battalion: Empire Heavy Soldiers +6PAtk, -2MAtk, +15Hit, -10Avo, +9Prt, +1Rsl, +7Cha. Although, if you do want to comment on a listed build, then as per forum rules don't necro-post on an an old thread. Class Progression: Mage>Dark Mage>Warlock>Dark Knight All three are pretty good but I don't think she benefits that much from Gremory since her Faith spells aren't very special. I have screenshots of each character on the final map but none from before that point. The same can be said for NG+ games compared to NG games. of course, 8 levels is nothing, if you can get the wyvern rider skill by going 8 levels higher than immediately promoting then do it, actually some people always wait until they get mastery skills. Wyvern lord. As I don't have the DLC, I can only vote Dark Knight. I'm also under the impression that NG+ is relatively easy making the need less important. I actually just finished my BL Maddening/Classic run last night. Mid: Healing, Magic Tank I narrowed this down to 7 core archetypes that I wanted to use (and prioritize training): 1 Physical Tank, 1 Evade tank, 1 Magic tank, 1 Dancer, 1 Dedicated Healer, 1 dedicated Bow user, 1 Mage. There's a 15% growth rate difference in magic between most of the magic classes and the wyvern classes, so you'd be losing out on some amount of raw magic power. There she sat in forest tiles and picked off half their army on her own dodging nearly everything and getting hit only once using Rapier+ or Sublime Creator Sword. She is pretty strong as a Wyvern Lord, but her low strength stat seem to make her pretty weak when it comes to physical attacking. Even if you don't plan on using her as combat unit, Annette is still plenty useful. Clear editor. Early: - I no longer see your silhouette. Now we have an actual +Mag Flying Battalion for her to equip. I wish I could have 9 more of her on my team! I can imagine a high res early-game armor knight cheese much of the early game. Good speed and dex means he gets powerful double hits, and his crest triggers quite frequently. Late: Damage, Dodge Tank Damn I really like that idea now but have already been investing in Riding to make her a Dark Knight for canto + Black Tomefaire. Unfortunately, you can't really have a unit perform well as both a rally unit and a mage. Hotels near Escaperoom Zeewolde, Zeewolde on Tripadvisor: Find traveler reviews, 2,131 candid photos, and prices for 1,186 hotels near Escaperoom Zeewolde in Zeewolde, The Netherlands. I found that I only ever needed a moderateamount of healing each map and I could often get that through Byleth, Lysithea, or Dorothea when I fielded her. I used her instead of Ashe in my BL run. Axes are her best weapon as her reason spell list is meh, and she doesn't really have anything on the faith said to justify becoming Gremory. Faith Lv5, Reason Lv4, HP+5, Fiendish Blow, Mag+2, Final Lv 35: Highest Stats Mag 32, Res 29, Battalion: Secret Transport Force (Stride) +3PAtk, +15Avo, +5Prt, +5Rsl, +8Cha. i really wanted magic+2 and fiendish blow for the bolt axe+ & lightning axe destruction that ensued. Plus flying allows her to rally bot things. Early: Damage Annette is frowned upon as a mage not because of her stats, but because of her spell list. Class Progression: Soldier>Brigand>Pegasus Knight>Falcon Knight She and Dedue were front line buddies for so long and she out-leveled everyone, save Mercedes, for most of the game. Crusher was good when she wanted to double up close, or use Dust, and Bolt Axe was great for the range. 13. Bow Knight is good. Join along as we discuss these titles for Fire Emblem on the Nintendo Switch! This includes every game past FE6, with the exception of Birthright and Revelation, which I haven't played. Later in the game I felt that throwing her as another avoid tank would be helpful. But unfortunately, you're suggesting that we don't post NG+ runs. 6 Pokemon_Bakugan_Fan 1 yr. ago I think I'd rather go for Dark Knight, so that I can make Mercedes my Gremory. Of course, that is just within the context of the Blue Lions house specifically - for all the reasons @SumGmentioned, and perhaps a couple more, she ends up lacking as a magical attacker in the latter parts of the game when compared to other recruitable mages (to the point where I'd want to recruit a unit specifically to be my magical attacker in the late-game). Shamir: Lv46 Sniper. Lindhardt was invaluable up until the end-game where I nearly stopped using him altogether. are no joke, super important. And doesn't get the best high-end power spells like Agnea's Arrow or Hades. Annette is totally usable early because of her Rally abilities on Blue Lion runs, and during that time she's an adequate mage. Plus flying allows her to rally bot things. Early on she also contributed valuable damage against some enemies. But that's just me personally. Recruited solely to patch up the fact Marianne was going to be a dancer, also for the Leonie paralogue. Overall, not bad and I only wish I could have had him from the beginning to see what else could be done with him for the short time I had him. She can also just rally/Stride (Secret Transport Force) and run. Defense and Resistance? This book offers evidence that he may be even more original as a thinker about film than as a director. Having 12 def at around level 12 was incredible for surviving, even if her damage was player phase loaded. She sort of fell off in late game, but training the meme-build of mortal savant allowed her to be a backup healer while still providing some damage. The benefit in the past to the build was that it was one of the few ways you could get good magic damage on a mounted unit. Pretty much every other character in the game who is intended to be a mage can check at least one of these boxes. She has access to the most rallies in a single unit. This provides Edelgard with 85%. Generally getting good skills will always be better than promoting as soon as you get the option to. I've tried using her as a Dark Knight, Warlock, and Dark Flier, but she's unable to kill anything except armored units past Chapter 13. beginning French class, Practice Makes Perfect: Complete French All-in-One will help you master French in no time at all. Oh well, I think I'll just keep at it and see how it goes. She makes a fun dancer/rally unit. Just thinking about trying my first run on Maddening, after beating it with Hard Classic for the first time. When is it safe to start the DLC side story? greene county, georgia; the buffalo store transit rd "I came back from space, and as I returned, I had one vision the world set ablaze!" I very often used Edelgard to bait enemies such as assassins, swordmastersand Pegasus knights because she was largely untouchable by them and being doubled didn't matter when she couldn't be hurt. Other option is to make him a Wyvern Lord and use him as a flying lockpick if you aren't happy with the way he is developing. To add to this Wyvern Lord Annette got way better with the DLC. I understand that Faith spells can be a bit maligned, but Lysithea and Hapi do actually have useful Faith magic spells (Warp, Seraphim, and Physic for Hapi) and getting the riding weapon proficiency required for Dark Knight delays getting those spells for what's a very marginal gain. End: Damage, Dodge Tank Early: Damage-, Support, Healing He had solid Prt and Rsl and I didn't worry too much if he was the target of a monster after using a gambit. The game itself was also split into phases with very distinct challenges for me. - Results (126 votes) Wyvern Lord 35.71% 45 Gremory 54.76% 69 Warlock 9.52% 12 This poll is now closed. Join along as we discuss these titles for Fire Emblem on the Nintendo Switch! Sometimes the devils in the details and why one persons run went much better than someone elses can have a lot to do with the progression path towards the same final class, how they split up instructions, exp, battalions, gear setup, stat boosters, adjutants, how they used them tactically, whether they grinded a lot or not, etc. No only that, but even though the weapon triangle is much reduced in this game it still exists, particularly in Maddening. I generally play each game on the highest, reasonable(looking at you Awakening and Radiant Dawn), difficulty for my first play through. Silver Axe was used for powerful Combat Arts while Brave Axe and Aymr allowed her to ORKOmany enemies and I switched to Tomahawk when just a little more range was needed to chip. She is also a translator and an editor for Francophone . I felt that he shined for a few chapters but struggled to keep up with damage with the rest of the team. Pasted as rich text. Especially since you dont get access to Arcane Crystals till pretty late in the game. She doesn't get a 3-range spell like Thoron or Banshee. Sometimes one just wants to finish up and move on. Good def, speed, str, and dex. 56 is that tremendously difficult and long fantasie for piano and orchestra, written for Annette Essipoff, and played here by Julia Riv-King. Writing.Com is the online community for creative writing, fiction writing, story writing, poetry writing, writing contests, writing portfolios, writing help, and writing writers. Knight and Falcon Knight. I made sure to give him Fiendish blow so that he could provide at a modest amount of damage in the few situations when I did need him to attack throughout the game but by the end he was never in that position. Annette: Wyvern Lord. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Even Leonie, who was incredibly def blessed and my only unit with significant def,crumpled thanks to 60+ Attack with 40+ AS coming in. Adjuncts became armor units and doding all enemy action was the name of the game. Class Progression: Brigand(mastery skill) > Wyvern Rider > Wyvern Lord While Ingrid is basically built to be a Falcon Knight, I've been disapointed in her damage in other runs so I sent her up the axe line and wasn't disappointed. Here was mine: Ingrid was really my MVP. ALL RIGHTS RESERVED. Ispec out all of the physical flyers as dodgetanks, giving my highly mobile, extremely fastdodgetanks at all parts of the weapon triangle (Byleth - Sword, Leonie/Ingrid - Lance, Petra - Axe). Last, but certainly not least, we have Annette, my MVP and by far the unit who surprised me the most. Catherine: Lv44 Swordmaster. The remaining 3+ can be anything with an emphasis on support/versatility to balance the team and be ready for any situation. Early: Physical Tank gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Realistically, War Master Felix can't be used to draw out enemy attacks until lategame. For the Paladin build, he would get 5 levels of Cavalier, then 25 levels of Paladin. There is a lot of discussion on what is the best build for a unit, but the best might not always be what a player is looking for. Mid: Healing, Magic Tank, Damage- Working in tandem with Leonie and Caspar, she mopped up anything that was an enemy ranged attacker with relative ease, safely out of their range. Annette is, no joke, best as a Wyvern Lord. Yes, I only play maddening. Are tournament prizes a once/month thing? Other useful information can be about equipment setup and battalions. The one difference that you *should* pay attention to is speed. It did allow me to use her for specific chokes and kills later on though. I've seen people swear by how awesome she is as a Wyvern Rider/Lord and how she can OHKO using LIghtning Axe. Lance Prowess Lv5, Lancefaire, Death Blow, Darting Blow, Swordbreaker, Final Lv 34: Highest Stats Str 37, Spd 31, Primary Items: Silver Lance+, Brave Lance, Scythe of Sacriel, Lampos Shield, Battalion: Gloucester Knights +6PAtk, +6MAtk, +15Hit, +5Prt, +5Rsl, +7Cha. But what about Wyvern Lord? As for Dark Knight, I hear it's not a good Master Class. His damage output is higher as a War Master, and is easily the highest potential damage output War Master, but until you get Quick Riposte extremely late his defense is very poor and he doesn't get access to a useful Weapon-breaker ability as a gauntlet user. A list of best classes for each character in Fire Emblem: Three Houses. I think the best option for her is Assassin, but anything you choose will have heavy weapon proficiency requirements. Class Progression: Soldier > Pegasus Knight > Falcon Knight Attached are screenshots of some my characters in Ch12 (a real build should include full team). I see that as a good thing btw! I tend to play very aggressively and quickly. Mid: Damage, Physical Tank Have Ingrid go through Brigand -> Wyvern Rider -> Wyvern Lord and change to Falcon Knight for the lategame. I aimed for efficient play overall and was willing totake risks to clear maps faster, not in a turn count sense, but in an overall playtime sense. But, as you say, Rally Strength in particular is a great Rally throughout the game (especially as a personal), and I think it's because I don't use rallybots in general that Annette hasn't seen almost any actionfor me in Part 2 - I can understand keeping her in as a rallybot even if she no longer is the best magical attacker I could field. This thread is one of the things that convinced me to register since Annette was definitely my Maddening BL run's MVP by a wide margin. If youre like me, sometimes a player wants to try something different or just something they enjoy and just wants to know that it wont be such a bad idea that itll make a run impossible. Annette: Lv46 Dark Flier. Mid: Damage, Support, Vantage/Magic Tank 13. Annette is, no joke, best as a Wyvern Lord. Tank:split into physical, magical, dodge, and vantage. I don't know why people say she's a weak mage, she can ORKO most enemies in my run but I haven't reached the end yet. Seriously! So I saw her as a rally bot first, and based on many discussions I read online, decided to go with Lysithea as my main mage. Late: Benched. Mid: Damage He also turned out with great Charisma and so had some potent gambit usage throughout the game. Damage: Damage units are capable of one rounding enemies reliably. Best Characters for Maddening Annette Ignatz Lysithea Mercedes Felix Sylvain Petra Linhardt Catherine Bernadetta Ferdinand Ingrid Shamir FE3H Related Links Which Units Should You Use in Maddening? You're browsing the GameFAQs Message Boards as a guest. To the French, the cinema is an art form. Okay these are all good points. Felix usually is in my party either as a War Master or Assassin. Recruited Catherine as early as possible and she didn't disappoint. I've been pretty busy lately so haven't been on the forum much. Wouldn't this hurt her ability to become a good brigand? Anyway, I haven't finished a maddening run yet and I'm learning that the game is in fact quite dynamic with changing tactics from the early game compared to mid or late game. Anything with an Axe, tbh. Ingrid seems to be a matter of RNG, last time I played blue lions she ended up super weak so I benched her. All things related to Fire Emblem: Three Houses & Fire Emblem Three Hopes! Class Progression: Fighter >Brigand(mastery skill) > Armor Knight(unlock) > Pegasus Knight > Wyvern Rider > Wyvern Lord Class Progression: Soldier>Brigand>Paladin. But, at least Annette doesn't have a weakness in either Riding nor Lances. He didsurprisingly providesome fantastic off-healing in the Enlighted One class when I reached C Faith and could use Recover to save on Physic uses. But honestly it's fine just keeping her in paladin/cavalier. Mid: Damage, Tank, Support, Healing Annette is missing any real Faith spells that would make Gremory worthwhile. Mercedes Waning Shot can help Bernie take damage without getting killed but shes tough enough to take 1 hit from most enemies, the problem is if they double her. His gambit usage was one of the primary benefits of fielding him and I kept Stride as his active battalion the entire game. I don't think have different characters peak at different times is necessarily bad. Her steaks-and-cakes, though, were high-Mt (Devil, Steel+) or effective (Hammer, Ukonvasara) Axes with the Lightning Axe combat art. Until I do finish a run I can't give a fully informed opinion about much so I'll just take your and others' advice. Mid: Damage This added bulk kept her going until she had the speed, and alert stance, to just dodge everything. By this I mean how a character build might fit into the context of a full team or how they might synergize with each other. But she just doesn't increase in value nearly as much as most units in the game as the game progresses. It wasn't too hard to gether into vantage range by purposefully taking an early hit, rather than killing on player phase. I believe her relic is Azure Moon locked. Advice: unconventional Ingrid class progression, Wyvern is my favorite class in the franchise but 3H made me hate it a bit. The Wyvern Lord Annette build on Maddening isOK? Frankly I think if a character is that strong early on but suddenly becomes poor towards the end it would be poor design from the developers. Thanks for your input, everything you said, and in particular this point will be good for me to keep in mind as I continue to progress. Doesn't sound like you were having a difficult time of things anyway. She becomes really fast and have great mobility. Mercedes -https://i.imgur.com/Nk94Caw.jpg, Class Progression: Monk > Mage > Bishop > Gremory And I think the answer depends on many things including play style, what people set as their bar for what constitutes a "strong" build, maybe even rng during level ups. Class Progression: Monk>Mage>Bishop>Dancer Early: Healing, Damage- End: Damage, Dodge Tank. At the credits, her kill count blew Dimitri(the next highest) out of the water. 35:Highest Stats Strat 38, Cha at 46, Primary Items: Silver Sword+, Brave Swordand SOTC, Battalion: Black Eagle Heavy Axes +7PAtk, +10Crit, -10Avo, +8Prt, +2Rsl, +10Cha. I got him poison strikes as well as Recover. At first glance, Shamir's abysmally low Magic stat and late-game recruitment make her a terrible choice for any class that relies on Magic. As such, Lindhardt was my 12th unit. They'd usually leave enemies barely alive, just like Lysithea did in the late game. here's a Maddening GD playthough i did recently. Because I'm pretty sure it is. At some later maps, I didn't even field Dorotheaand she was replaced by Jeritza or Leonie instead. For Ashe, Sniper. Petra was phenomenal the entire game. Magic in general destroyed her. That extra Mag easily explains why I was able to use her to one-shot almost anything. Thirdly, I feel that while there is a lot of discussion on character builds, I havent seen much consideration given to team builds. Going into it, I'm pretty experienced with Fire Emblem and especially the higher difficulties. As much as any other character in the game. Only just beat Ch 13 and yea that's typically how I have him. With Hunter's Volley, she was still able to ORKO someenemies, mostly Falcon Knights so I appreciated her contribution nonetheless. This post will compile a list of builds people have used to beat the game on Maddening difficulty. That sounds still useful. N3DS FC: 2208 9375 0944 / Nintendo Switch FC: SW-0594-6453-0420, Official Husband of Lady Azura from FE:Fates. Let me tell you about this boy. For most of the mid-game I had her in the Assassin class and this worked wonderfully well for her. For Ashe should I make him a bow knight, or just stick with sniper for the OP combat art? One of the only units able to take multiple this for a long time, but this wasn't as useful on Maddening when thieves with pass were all over the place or archers shot over him. Of notable recognition is that he was also the only other unit that could reasonably tank a hit besides Edelgard and not be near death. I did Crimson Flower and Verdant Winds runs before Maddening came out and was looking for a greater challenge in my first Blue Lions run. Mid: Healer/Chip Damage Dedue: Lv45 War Master. Record Review - 1961 . I could've increased my evade further with an evasion ring and lighter weapon, but instead this allows me a high evade while I have a crit ring and crit weapon equipped for a high crit chance on the counter attack to kill during enemy phase. There's a 4.5 point difference in speed between these two builds, and that's before we even consider that Wyvern Lord gets a +4 speed class bonus, while Cavalier actually gets -1 speed as a class trait. In this episode, which takes place in Chapter 19 and covers The Silver Maiden (the Dimitri paralogue) and Saving Derdriu, Cyril has uncomfortable questions, . He never fell off at doing this, keeping up even at the very end. Stick with Ingrid. Hunter's Volley with a Killer Bow+ or Silver Bow+ deleted anything on player phases. She doesn't get any utility spell like Rescue, Warp, or Ward. Axes are her best weapon as her reason spell list is meh, and she doesn't really have anything on the faith said to justify becoming Gremory. On my current run I went mage -> wyvern rider -> wyvern lord along with training authority so she can rally and use good battalions (she had cichols wyverns by part 2). I know I fed some of the mag boosters to her, but most of my gardening was spent patching up Byleth, Catherine, and Ingrid's Strength. End: Damage, Vantage Tank End: Damage. But what about Wyvern Lord? Before this, I had only beaten Crimson Flower on Normal difficulty. In my playthrough using Wyvern Lord Annette, she was very similar to a standard mage in terms of utility. Any other route? In addition, the book includes examples of script format, a glossary of film terms, the Writer's Guild's compensation terms, and such insider Its possible for more than 1 character to satisfy more than of my core archetypes in which case that opens up more room for other builds. Compared to Valkyrie you get a couple extra magic power (which matters little when you're hitting for 40-50/turn) and no effective extra range (Dark Knight has more movement, but less spell range). came in hitting hard and one rounding enemies, which is exactly what I wanted her to do. Sometimes one just wants to finish up and move on. Midgame for me is defined by your main units having access to intermediate classes. Early game is far and away the hardest portion. I've come to the conclusion that Annette is a worse mage than Lorenz. Early: Damage Leonie was technically in the party for the end of Mid, but didn't see much happen there. As the game progresses Rally Speed is often no longer enough to stop units from getting doubled, let alone doubling units they otherwise wouldn't. Restricting her to Bolt Axe on a flying wyvern just seems silly to me. Create an account to follow your favorite communities and start taking part in conversations. Healing:Can heal people. Cookie cutter wyvern build for Hilda. What Defense and Resistance? Wyvern Lord is always good. You have some levels, some skills, and a good number of different types of weapons or combat arts. Early: - It requires you to farm Bounties, kill the Ubers, craft the Staff of Herding, and more. Thanks for sharing. I don't think that it affects Annette's rallybot status (she still has the best set of rally skills in the game), but it is a consideration for using her in your late-game team. Cavalier and Paladin were important for the times I wanted an extra rider, which were many. Bow Prowess Lv5, Bowfaire, Bow Crit +10, DeathBlow, Hit+20, Final Lv 35: Highest Stats Dex 37, Str 27, Primary Items: The Inexhaustible, Silver Bow+, Blessed Bow+, Accuracy Ring, Battalion: Indech Sword Fighters +8PAtk, -2MAtk, +20Hit, +10Crit, +4Prt, +10Cha. There were few units that could not be eliminated safely and often with a Crit at that point. ALL RIGHTS RESERVED. She does her job super well. This one unlock turned her into an enemy phase machine during the first few chapters who could take on either physical or magical enemies, laugh off their damage, and either kill or come close to it. Sylvain and Ferdinand can also go Wyvern Lord. Paste as plain text instead, And her Faith list is just terrible. Say, if I make Hilda an archer at level 20, and by the time she masters the archer skill (the +20 aiming) she would've raised at least 5 levels as a archer, not a brigand. The expected growth in each of these builds due solely to the growth rates of the classes insome key stats would be: Ferdinand (Paladin): 8.5 HP, 2.75 STR, -3 SPD, Ferdinand (Wyvern Lord): 9 HP, 3.75 STR, 1.5 SPD. At their best, they have established cinema verite, mastered literary filmmaking and film noir, invented the New Wave, .