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Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing. At low levels, IPS fine. (1.75x damage and 75% armor ignore right from the getgo)Try it on Bombards and you'll see how badly Corrosive was gutted. Viral is the result of combining Toxin and Cold. Corrosive got nerfed with a cap and is now weaker than Viral against Bombards. Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. The bleed from slash is OP, its that simple. are the mods that increase damage to certain enemy types worth it like expel corpus? Or is it similar to where you get more experience killing Grineer then Corpus and Infested? Each can be increased by use of their respective mod cards. If armor didn't scale and was fixed, these numbers won't change regardless of level. The problem with scaling armor is that damage types that have ways to deal with it become exponentially better than the other damage types as levels scale. Shattering Impact takes effect on every melee hit from weapons with any Impact damage. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. [Top 5] Warframe Best Impact Weapons (2022 Edition) Updated: 21 Feb 2022 2:52 am. Against a Level 100Heavy Gunner with ~6000 ferrite armor, which is 95% Damage Reduction. Sourced from official drop table repository. then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. . yes it should, but it shouldnt make enemy levelredundant. Only to then have the community complain that they want harder content. first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). Browse our network 9 . Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. It's a design problem when Bleed tics deal more damage than Puncture damage. - Warframe Update 29.10 Corpus Proxima LeyzarGamingViews 184K subscribers Join Subscribe 1.1K Share Save 35K views 1 year ago New Impact to. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. Why get 90% puncture with only 0.9 punch-through, when you get 30% fire rate and 1.2 punch-through with shred?. The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.) Im sorry for the long post, im just trying to reply to everyone without double posting . All trademarks are property of their respective owners in the US and other countries. That's not how the math works. Internal Bleeding is a rifle mod that gives a chance of every Impact status effect to produce an instance of a Slash proc. The exceptions are: Accelerated Blast, which adds from the entire base damage. The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. Learn everything about Warframe's Ash. Unlike most third-person shooters, Warframe's weapons have unique damage types that come with powerful status effects and damage multipliers. Electricity will keep enemies stuck in the Gas cloud and deal constant damage over time. Out of every elemental damage type, Blast is arguably the worst. Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. The physical damage mods are only worth equipping on weapons with very high base damage in that area - so say, with the Jat Kittag, sticking a +90% impact bonus on it gets a MASSIVE boost in damage when compared to something like the Cronus. Puncture 1 mod, each procapplies 1% armour/shield/health Shred status, at 5 stacks your next hit doe's 50% more damage to armour/shield/health and resets counter. If slash gets nerfed again, it would ruin Titania, Ash and other slash ability warframes well Titania won't be ruined as much as the other warframes since the damage input she does still do alot of damage. They can also be useful in pushing weapons like the Seer and Twin Gremlins into more 'specialized' roles, as the two guns have high damage in all three physical types. That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Shattering Impact takes effect on every melee hit from weapons with any Impact damage. Manage all your favorite fandoms in one place! A +10% slash would make the weapon deal 5 more slash damage. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. Its status effect can stack with other slows, although most players opt to combine Cold with Toxin to create Viralone of Warframe's combined elemental damage types. Puncture as a base element is good against armour. Has no effect on the other damage types, including elementals. Armor and health scale with level, but Bleed is only stopped by health scaling. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. The reason for resetting counters, is so that your damage will always be fluctuating, none of this constant +325% damage, which is just OP. Introduced Enemies cannot recharge their shields naturally while Magnetized. This damage type causes bullets to magnetize to a certain location, making it much easier to land headshots or hit a target multiple times with a punch-through projectile. Rupture Naramon Explosions from the gun inflict self . 460k dps viral+slash crescent slicer. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Let's go over how they work. Main: Roasted chicken with roasted potatoes and green beans. Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). Slash only seems broken because armor mechanics in this game are. puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. It's easy! Certain people were saying get this weapon cause it has puncture damage and other don't, so I was wondering if there is one damage that is more important than another. flux rifle might be another one I'd consider), then it gives a significant boost. r/Warframe. Stacks indefinitely, but only ten stacks are shown at a time. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Credits Required To Max So the damage of a weapon can in a sense over ride the base status of the weapon. thanks for the help everyone! The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). Valve Corporation. Charles Burgar is an expert on all things tech and gaming. Shattering Impact is not considered a status effect and hence is able to affect status effect-immune enemies, such as bosses. Official Drop Tables By Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. My proposed impact and puncture rework Learning the usefulness and status effects of each element is key to making your weapons as powerful as possible. Base Capacity Cost Tm ptee kaksinkertaisesti On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. A mod for +10% puncture would do absolutely nothing. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. 2020 Digital Extremes Ltd. All rights reserved. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Explain why my friend said not to get the Cernos bow cause it impact damage. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch. So i just started playing warframe again and am still learning the new damage system. Like my question is are one type of stat more values than other? your option 2: secondary stat: It is fantastic against the Corpus but horrible against heavily armored Grineer. That was what I was looking for. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. P.S. Against mobs, it isn't that big of a deal (3 Seconds vs 15 Seconds is still just Seconds) but when the Wolf of Saturn Six came down, the flaw of our Damage System was hard not to see. Tradeable If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. They basically function like elemental mods in how they add to your damage, except they only use a part of your base damage instead of all of it (Accelerated Blast exception aside) and generally add a lower % than an elemental mod. These are the most common damage types. The go-to source for comic and superhero movie fans. they might was well just have level 50 enemies and be done with it, if they have damage that doesnt care about enemy level. Primed Expel: A further 1.55 multiplier to hornet strike/deadhead and Devouring Attrition and double dips on slash DoTgiving them 2.4x multiplier. For safety, rockets arm after traveling a safe distance. True damage is an unlisted damage type that some Warframe abilities possess. ((100 + 50) * 10 / 100 = 15). That's the issue. Only increases the Impact damage of rifles. Puncture: Puncture Damage is one of the three physical damage types. You may have heard the craze that is the Impact based Kuva Nukor and may have wondered how it actually compared to a "normal" Kuva Nukor, so in this video i . it seems to me that these issues only come into play around enemy level 500+, and anyone who wants those level enemies, should have the right weapons, rather than have 1 weapon that just deletes enemies of any level. what point does it become 0?, like what level? In this guide, we're going to give a brief look at all 15 damage types present in Warframe, how to create certain elemental combinations like Blast and Viral, and explain what each damage type does. I feel like now its just a waste of mod space and elemental damage, plus damage, and multi shot mods are the only real options for increasing the damage on weapons (also reload speed/firing speed mods). Only disadvantage of this melee is low impact and puncture damage. It's scaling armor that breaks it. Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. Learn everything about Warframe's Ash. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. Obtained From: Sister Liches. Zugang! - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. Press J to jump to the feed. The fact that people stay away from impact weapons if they can is a great example. It deals 247.5 base damage that can be enhanced further with the progenitor element bonus Liches give, and most of the Livia's damage is Slash. In high-level content like Steel Path, Impact's main use is to trigger mods like Internal Bleeding and Hemorrhage, inflicting a Slash status on the target whenever you inflict an Impact stagger. that is pure and simple, OVERPOWERED! Viral/Bleed remains as the best answer to armor besides Warframe abilities. Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. Icon On every other type of weapon i would only use them to fill a slot if i have absolutely nothing else (which wont happen if you have a wide selection of mods. The damage system we have now should be further simplified. Unlike the other status . It's sad to say, but of the physical damage types, only Slash is genuinely worthwhile as all three major factions technically have weaknesses to it. The amount of damage the element does depends on the strength of the mod and your weapon's base damage. yes, anyone shouldhave been able to see that coming. Exact explanations of how each damage type works can be found below. 2 mods, each procapplies 5% Hack, which deals 5% more damage for every consecutive hit. Slash only seems OP since it ignores armor scaling, but if armor didn't scale, it would be on the same playing field as every other damage type. It would also ruin Hunter Munitions. as well as just because you have one and you Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. Max Rank Description Toxin is the best standalone element for combating Corpus shields, as Toxin damage completely bypasses enemy shields. https://www.warframe.com/droptables it is the same reason people will hate my suggetion to remove the power of bleed, even though in that same suggetion, i provided a way to still bypass armour and shields with 1 status (which is what slash used to be). Just about every endgame build uses Viral. (people will use vigilante armaments over this Rupture any day, its the same reason augur pact is hardly used). It's easy! Thanks! An elemental mod adds one simple element onto your weaponCold, Electricity, Heat, or Toxin. Special damage types like True and Void damage are usually reserved for Warframe abilities or Operators. Enemies will get tankier just by scaling health. Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. 1 mod = 5 stacks (resets at 5 stacks) Faction mods are worthwhile for consideration if you have multiple elementals and such already. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. That's because Corrosive has a +75% against Ferrite. +30% Impact Google search "warframe damage" and you will get back http://warframe.wikia.com/wiki/Damage_2.0. Right now, the +120% Impact on Collision Force is +120% of the weapon's Impact damage. Can be obtained from transmututation The problem with IPS mods working like elementals would be the fact everyone would just throw on Slash on everything with even a bit of status chance and not even bother with Puncture or Impact, but that is just the symptom of Bleed being that good. It has well-rounded stats, and you will get a low impact, slash damage, and a good headshot bonus. Search within r/Warframe. these mods will ONLY be used for the secondary effect, which is ignoring the primary problem, and any secondary effect they put on them will have to be stronger than what other mods already provide, or it would be a total waste of time. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. super heavy Slash weighted), but honestly they're still not very good. Combined Element:+75%, Some ideas for the Bronze IPS mods: With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. but all three increase Elemental Damage, so i guess. Chains between enemies up to 3 meters from the target. 14 Tenet Livia. Piercing Hit: +90% Puncture, +0.9 Punch-through Edit Preferences It gives the weapons base damages no real weaknesses or strengths vs. the different factions. At low levels, all damage types are actually quite equal and do what DE intended. Impact Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. everyone knows that DE may nerf it into the ground like Gas, so why not support something that will actually be good and fairly balanced? Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). people who point to DPS will say use just elementals, multishot, fire rate, and base damage (unless it's a crit build), but for practicality, I'd say you generally want some punch-through and some weapons really benefit from reload speed. Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. Slash is the best IPS damage type. Corrosive's high damage multipliers help counteract this, especially against enemies that can't have their armor stripped through Warframe abilities. Slash: Slash Damage is one of the three physical damage types. Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. FeaturesCE certifiedSpecially designed for use in cold conditionsNitrile foam coating for excellent grip in wet . Genshin Impact is a free-to-play action RPG developed and published by miHoYo. Rifle Even with those ideas, with the way IPS currently is, those mods wont be used over other mods. Unable to move or attack for 3 seconds. 2020 Digital Extremes Ltd. All rights reserved. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. IPS (Impact, Puncture Slash) is bundled in this one video, however remaining videos will be separated into their. A +10% slash would make the weapon deal 5 more slash damage. Slash only shows its mettle when armor levels get high. you have 10stacks and your next hit has 2 instances, 1 hit will apply the 10stack bonus, while the other will apply 1 stack when it rolls over/resets. each stack has individual duration. The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. 1 . Double Jump - Push jump twice to perform a second jump in mid-air. These are the most common damage types. Update 11: A new damage system was introduced along with new mods. Toxin ignores Shields and doesn't get the same praise that Slash gets. i hate resetting weapons over and over again, just as much as the next player, but imo, asking for so many more mods to be changed, seems like DE may put off doing anything until they feel like doing a huge update to mods. Trading Tax The only thing keeping it from being on the number one spot in this tier list is that it's very situational. Updated February 10, 2022, by Charles Burgar: Creating the best loadout in Warframe will require a solid understanding of how Warframe's damage system works. Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. pretty basic question, I recently came across a guy in a mission that managed to 1 shot acolytes without armor stripping and he used a contagion but I cannot seem to replicate that I tried no strip with corrosive I used viral and stripped I even used eclipse arcane fury and void strike and somehow the damage does a measly 70k with a heavy attack and takes 5 to kill an acolyte but several . Warframe is a popular third-person shooter video game developed and published by Digital Extremes. The issue with Bleed is that if it didn't ignore armor, it would be the worst Dot. The only I/P/S damage mod worth equipping is Accelerated Blast. Including stuff like enemies that are affected by this or that, etc. That said, it is beneficial to put a physical damage mod for the damage that it is the highest. 2 50 slash 100 impact A mod for +10% puncture would do absolutely nothing. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. [ Hunter Munitions] doesnt deal much damage vs shields but the burst mode can already deal decent damage Recommended videos Powered by AnyClip AnyClip Product Demo 2022 AnyClip Product Demo 2022 Feature Vignette: Live Feature Vignette: Management Feature Vignette: Marketing In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. 599K subscribers in the Warframe community. mod replacements: (for faction mod or vile acceleration), NOTE: can get higher number on overframe by swapping [Malignant Force] for [Infected Clip] or [Vigilante Supplies] for [Primed Rifle Ammo Mutation], but in reality such a build is less practical bc you need the ammo and status chance to do more damage in game. Classic and satisfying dish with garlic, lemon, and rosemary. It's also planned to be ported to Xbox Series X/S.LeyzarGamingViews :YouTube Membership: https://www.youtube.com/channel/UCXeubDV2dwI-V9FO9oiDu3A/joinPatreon: https://www.patreon.com/LeyzarGamingViewsDiscord Community : https://discord.gg/TpjshGyDonation: https://streamlabs.com/leyzargamingviews/tipTwitch Page: https://www.twitch.tv/leyzargamingviewsFacebook: https://www.facebook.com/leyzargaming/Twitter: https://twitter.com/LeyzarGaming#Warframe Edit Preferences The Orthos is a double-bladed staff with great striking distance, giving it the ability to hit multiple targets. everyone wants OP builds that pretty much trivialize the entire game. Fixed armor would actually be an indirect nerf to Slash as well as a buff to everything else. 2. Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. Heat is considered by many as the best simple element in Warframe. Update 11.0 (2013-11-20) I just feel like I have ammo issues too much with it, but it may not be the case for you), Acceltra guide by The-Simulacrum-Warriors, galvanized scope is bad (dont work on aoe or slash + too hard and cba), if no primed ammo mutation just use normal one or vigilante supplies, can use serration as primed faction mod replacement, use rime rounds over primed cryo rounds in sp (slash dont scale with elemental so more viral proc better), if have (external) fire rate buff can take vile acceleration out for smth (see below), set sprint as toggle (and keep it toggled on ofc) for permanent reload buff, viable replacements: Serration, Bladed Rounds, Galvanized Aptitude, and Hammer Shot, most consistent: Serration (amalgam version also works well with this gun, good QoL), highest possible dps: Bladed Rounds (when stacked with primary merciless, but much weaker initially), best vs high level enemies: Galvanized Aptitude (enemies live longer so can stack more viral for more damage), best secondary replacement (if one of the above is already in build): hammer shot. Corrosive is created by combining Toxin and Electricity. Synoid Helicor. Related: Warframe: Galvanized Mods And Weapon Arcane Guide. WARFRAME Wiki is a FANDOM Games Community. Most builds in Warframe take advantage of the Hunter Mods in some way. bleed is damage you get for free, all DoT is like that, you hit once and if it proc's, you sometimes dont need to hit again, or the enemy is still dying while you reload(that sort of thing). At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives. Use regular expel mod if no primed version as it is still a 1.3 or 1.69x multiplier. A possible 3-course menu for 6 people who don't like nuts or seafood is: Starter: Vegetable soup with gluten-free bread. It's tough to top Viral in the current meta. Although most weapons have varying proportions of Impact, Puncture, and Slash, some weapons (such as the Glaxion or Phage) can have no physical damage at all. Espaol - Latinoamrica (Spanish - Latin America). For example, applying a 90% Electricity mod and 90% Toxin mod onto a Braton makes Corrosive damage, which will deal 180% of the weapon's base damage as extra Corrosive damage. This weapon has impressively high base damage and slash damage. Out of the three i would say impact is the least important, unless you're fighting against corpus. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Puncture For example, unless you really want a specific double elemental combo to exploit a certain weakness or for a status proc, a faction mod + 3x 90% elementals will give you a higher raw damage than 4x 90% elementals. Endgame builds seldom use Cold on its own, although some players will use this on a status primerweapons that are built around inflicting status effects and nothing elseto increase the effectiveness of Condition Overload and similar mods.