You learn two maneuvers of the Battle Master archetype from the following list, which you can perform in conjunction with a thrown dagger attack: Disarming Attack, Distracting Attack and Precision Attack*. If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. Using indicator constraint with two variables. A while back I tried to add some realism and complexity to weapons in 5th edition, and create mechanic distinctions between the list of arms in the Players Handbook, so as to offer players a meaningful choice when selecting their equipment. Im thinking about adding the Reach property to this feat now that you suggest it! Anyway, thanks for the opinion. I think there might be room for a feat that makes one-handed fighting a viable option. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. Aside from the fact that no one Ive played with, or watched online even, has ever played a Champion (they seem like a good class for newbie, beer and pretzels player, but otherwise they are rather dull! Wizards can also caste Haste on their teammates. Less about the whips being finesse weapons and more about how the character needs to make Str (Athletics) to maintain the grapple. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds Simple Weapons Martial Weapons Ammunition Setting Specific Weapons Dragonlance Source: Dragonlance: Shadow of the Dragon Queen Weapon Properties Both of these effects will increase your damage by a little bit, and they both improve the bigger the weapon you're using. Sign up to get e-mail updates for new articles on Dungeon Solvers using the form below! If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. You've practiced casting spells amid combat, learning techniques that grant you the following advantages: You have an edge on Constitution saving throws that you make to keep your concentration on a spell once you take damage. (I certainly would never offer the greatsword it although then again maybe you could grant greatsword finesse with a feat, if you set a Strength minimum of 13 for example). When I came upon the solution I knew it was right (It was originally once per round, but after a suggestion in the comments section I amended to once per attack action, to fit in with action surge). Btw, did you mean to post the comment here, on my dedicated PAM article? As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. Dec 12, 2018 - Whips in D&D 5e are pretty abysmal. by Paizo. However, it's actually a bit worse than a dagger since you can throw one 20/60 ft. There are plenty of feats which support different weapon classes based on their properties. Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. Now then, the rules for dual wielding in 5e are pretty straight forward. Thanks! Between bashing out new Battle Master maneuvers and fine tuning all of the above feats, not to mention playing in two campaigns and DMing a third, Ive been spending a crazy about of time thinking about, playing and creating stuff around Dungeons & Dragons recently. Where the Chef feat really stands out are the last two benefits. You regain your expended superiority dice when you finish a short or long rest. Short Blades Master: It makes a dagger specialist a lot more viable. The special attack of the Abyssal Whip in Runescape was to drain an enemy players run speed. Ideally, you shouldnt have to choose between flavor and decent optimization. . I had considered that, but with Whips being a finesse weapon, it seemed like enough of a bonus to be worthwhile. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. But thats all I can say for now. My first idea was to use this: "Similarly, when your half-orc barbarian uses a display of raw strength to intimidate an enemy, your DM might ask for a Strength (Intimidation) check, even though Intimidation is normally associated with Charisma. Design Notes: When trying to build an Indiana Jones character for a Tomb of Annihilation campaign, I realised IJ was a rogue and rogues dont have proficiency in whips, hence I had to build that into the feat. -Damage: 1D4, Roll of 18 or above (Only apply Damage if Damage was intended): Could be an interesting part of a Cavalier's kit. With practice, I will dual wield whips (with Green flame blade) and dancing rapier. 3 lvls rogue, 3 ranger, 6 barbarian. I like craft beer, vintage clothes, street festivals and Dungeons & Dragons. Sure its a one-handed reach weapon, but quite frankly the benefits of the whip dont outweigh the benefits of most of the other weapons you could pick from as a martial front-line character. Why is this the case? How do Contests and Saving Throws interact? How about conjuring up some Weapon Mastery Feats to fill in all the gaps left behind by Great Weapon Master, Polearm Master, Sharp Shooter etc. When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice. Lance when mounted, one handed d8 weapon to taste when dueling single targets on foot, whip when looking for maximum stickiness. If there was some way to make stuff like Booming Blade and the Swashbuckler's rakish audacity work with them, I'd be all about it. Yet, so many rogues already use bows or crossbows which gives them even more distance between the enemy compared to a whip. ), I dont think the additional range overpowers them. And halving damage is something we should be used to with Dexterity saving throws etc.. What I like about it is that clerics often fight with blunt weapons and this pairs well with the war clerics Divine Strike ability, or even the paladins Divine Smite (my intention is that damage dice from divine powers would do full damage. Dont be giving me none of your house rules. B . As-is theyre just daggers that havereach. A die is expended when you use it. The whip is a finesse (Dexterity-based) weapon, while grappling is normally a Strength (Athletics) based attack. I think this is balanced enough to at least give some playtesting to. This is because you can only draw/stow so many daggers per turn, whereas the whip you can keep using without having to worry about drawing/stowing a new weapon. Who will be brave enough to disarm this labyrinth, unravel the Orders secrets, and confront the potentially deranged archmage? Redoing the align environment with a specific formatting, Acidity of alcohols and basicity of amines. You have disadvantage on attack rolls in close quarters and passageways that are 5 feet wide or smaller as well as on any Mobility check including Strength (Athletics), Dexterity (Acrobatics), (Stealth). The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Prerequisite: 5th level As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. Polearm Master, both pre and post errata, includes the quarterstaff which can be wielded one handed. Dont miss Faerns action-packed sporting extravaganza in the bowels of Mount Waterdeep where the booze and the blood flow in equal measure! I gave it a +1 to hit and damage so that the whip stays relevant to the user even when theyre out of charges to cast spells. Let me know what you think of it if you end up using it though. ), @NautArch That's correct. I think it depends whether "optimizing a whip" means taking the whip as a given and trying to build the most effective character within that set of constraints, or whether it means "finding a niche where using a whip is better than other available weapon choices". You can skip right ahead to the following feats: Or, if you have a couple of minutes spare, you can read about the process that led me there. Design Notes: When I think of axes I think of brutal, top heavy weapons with a lot of hitting power, and probably your go-to weapon if you want to hack off a limb. An in-depth look at the War Caster feat in Dungeons and Dragons 5e! Yes its simple, but its also excruciatingly dull. Feats. Just making one attack with the weapon seems enough. If you succeed, you either knock the target prone or pull it 5 feet toward from you. And thus, the Whip Master feat gave me my formula for virtually all of the Weapon Master Feats you can now find below. Id lump the war pick in with the warhammer historically most warhammers comnbined a flat bludgeoning face and a vicious spike. I'm already working on a new version very similar to the one you suggested! The Morningstar feat looks to me like good place for the war pick to me as well. If so, it seems pretty solid. You want a build where weapon damage die just doesnt matter, and that doesnt require your target be within 5ft. Use the D&D 5e whip feat created by Dungeon Solvers to give characters the ability to trip and grapple their opponents using a whip! *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include my homebrew manoeuvres. +1 Whip Master Feat (5e) Whip Master Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. Youve Got to Roll With It was published in the national broadsheet, The Independent. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Calculating probabilities from d6 dice pool (Degenesis rules for botches and triggers). Since theres no way Id allow a bonus action attack with the spear butt when its wielded one handed, and wielded two handed youd rather choose a weapon that does a d10 to go with your Polearm Master feat. Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. Who wins a Grapple contest if the checks tie? Many thanks to the Wuhan Food Market Sanitation & Standards Office for these fun, financially crippling times!). The hexblade may also be good. The text of the feat would read as follows: You have trained extensively with the whip, allowing you to use it both within and outside of combat. JavaScript is disabled. Sentinel feat can stop someone 10 feet away. Hi guys, Ive recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. Short of Rust Monsters, nearly nothing in 5e deals damage to your equipment. Do I need a thermal expansion tank if I already have a pressure tank? I actually like it. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10/bound until player releases or Dex Vs Dex contest succeeds And sometime in 2020 Im going to be publishing a sequel to Dragon Heist that I think is going to blow your mind! Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. While hiding behind a shield of course. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with an axe: Distracting Strike, Menacing Attack, Parry (Handaxe only), Pushing Attack, Sweeping Attack (Battleaxe and Greataxe only), Trip Attack, Brace (UA)*. Acid Arrow (2nd), Range: 90 feet: 4d4 + 2d4 acid damage (with guaranteed damage even on miss) is great to be able to apply from range and past cover. Mostly I wanted to reflect the versatility of swords in combat they dont hit as hard as a top heavy axe or mace, but they are faster to swing, easier to parry and counter with, and they are sharp all over. I feel like this had to have been an oversight or something. Roll vs AC (No Modifiers in off hand Dex Mod in strong hand), Roll of 1: Critical fail -Whip hits player for critical damage and is restrained (Dex Save to break) Allegedly there is no measurement of its maximum length, but I figured a 30 ft. range was more than fair for D&D 5e, mechanically speaking. Let's stay in touch! The final ability you get is very situational, though could potentially be cool. Indeed, the idea of this post actually came to me when I was trying to devise a Whip Master feat for an Indiana Jones style explorer I wanted to be able to disarm, trip and distract with my whip which naturally led me to the Martial Adept feat, and its access to the aforementioned manoeuvres. Anyhow, if you like 75% of what Im doing here (Im not expecting us to agree on everything! Lucky 4. I did finally add the same restriction to recovering expended dice, as the Sword Master feat, for the same reasons given previously. Swashbuckler Thats the one I meant. Anyhow I have actually playtested this rule a lot, as it was a property I gave to all bludgeoning weapons in my Dragon Heist campaign, and it worked really well. It made me think of important details. Both weapons keep their identity and usefulness in a rogues arsenal. Charm Monster is a bit more powerful, so I gave it a cost of 3 charges to keep it in line with similar items that value a 4th level spell at 3 charges. *Plus Blinding Strike and Disabling Strike from this list. D&D Player Bundle. Can the wielder still use the whip to deal damage? You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Sweeping Attack (maul only), Trip Attack, Brace (UA)*. If, for example, you play that on a crit you do max damage + normal damage (instead of normal damage x 2), you might want to consider if crits scored with this feat are just double the dice, rolling both of them depending on how powerful you want to make this feat. Just enter your email for FREE D&D content in your inbox (I will NEVER spam you or sell your details). As a shortcut to calculate the expected damage increase from Piercer, divide the die size by 8 (i.e. Swashbucklers, youre welcome! A list of the finesse weapons in 5e: Dagger; Dart; Rapier; Scimitar; Shortsword; Whip; For characters with martial weapon proficiencies, here's some weapon choice tips to . Axe Master: How does the extended critical range combine with the extended critical range from the Champion subclass? Sword Master: Id have it make all swords (short, long, great) finesse weapons for the character, making all swords not just the rapier, good primary weapons for Dexterity based martial classes. This limits them as an off-hand weapon choice whereas daggers would still be of use there. I suspect some will see it as overpowered, but Im not inclined to worry too much about game balance. Unearthed Arcana + Homebrew), The Harder They Fall: Revising Falling Damage for 5e, Snap up this epic adventure on the DMs Guild. You can find the feats in the PDF below. In 2020, Hipsters & Dragons was featured in the mainstream UK media, talking about D&D. by Wizards of the Coast. Thorny Ki. the third bullet kinda stacks with the second which is not common in other feats like GWM. Compendium. Each feat offers a way to become better at something or to gain a whole new ability. UPDATE. While I primarily had rogues in mind for the feat, a monk can replace the daggers paltry d4 with their Martial Arts die bringing this back to a ninja-style shuriken master! At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. It's completely fine and opens up a nich. No, it was for Nicholas Cage. I wonder if you should only be able to enter a defensive stance only when no hostile creatures are around you though? Id be interested to know your feedback and anything youve done or tried related to weapons in 5th edition please pipe up in the comments section below! Fencing Master Oooh, I havent heard of the Duelist subclass, and I cant find it online. Whip Master, Variant (5e Feat) Whip Master, Variant The whip is an unconventional weapon, but you have learned to utilize it's unique properties to great advantage. Its also a holy weapon made specifically to, you guessed it, kill vampires. Maybe I will go and amend that, after a little more thought. The closest thing I could think of to these mechanics are theGrapple andShove actions. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. I decided to give it a +1 to hit aid in its accuracy and 1d4+1 additional slashing damage. I couldnt recommend this guide enough.. Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) Just for fun in game, Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News. This opens up the possibility of a Dexterity-based grappler. Pretty straight-forward. -Damage: 1D4, Roll of 19 or above (Apply Damage to any action): You were a real god of the schoolyard if you had one of these babies back in Middle School. How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? Beastmasters Daughter D&D 5e Module Review. If it stacks many will say a critical range of 18-20 (15%) for levels 3 through 14, and 17-20 (20%) for levels 15+ is overpowered. If a law is new but its interpretation is vague, can the courts directly ask the drafters the intent and official interpretation of their law? At certain levels, your class gives you the Ability Score Improvement feature. Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. Each foot you swing costs one foot of movement. Top 10 Fighter Feats for 5E 10. Disarm / Push / Pull / Bind / Damage must be stated. More than just a combat-focused adventure, Dragonbowl is a Bacchanalian-style festival with its own economy and ecology.. This 300-page epic also works as a sequel to Waterdeep: Dragon Heist. You are a dangerous opponent while weilding polearms. But certainly there are some good ideas in the mix, so go read. This might be overpowered. Simply granting it as a bonus action is fairly strong already, imo. The druid's other cantrip with ranged damage capability, Produce Flame, does 1d8 damage (and increasing according to the same level progression as Thorn Whip) at the same range. Those medieval headsmen chose axes for a reason, right? Because grappling is done with the Attack action, you can't grapple as an Opportunity Attack. Now that I think about it, I would put in war pick with the Morningstar feat actually, offering a brutal critical effect, rather than a impactful miss that the warhammer gets via the Bludgeoning feat. A +1 modifier seems fair considering how many people or monsters youre able to charm with a fully-chargedSuccubis Toy. With Spear Master focused on single handed wielding Id have it apply to melee attacks with javalins as well. Feats. What if we gave this character a way to become more of a crowd control role? in the Players Handbook, as an optional way of making your weapon choice mean something? Im considering ruling that the spear is a always a reach weapon (without requiring a feat) as this reflects real world usage both single and dual handed. However, whips are not poorly-balanced. Coming soon, Ive got a HUGE post on Dragon Heist, half written, plus new posts on how to play both Indiana Jones and Gogo Yubari in 5th edition (with an awesome new Meteor Hammer Master feat inspired by everyones favourite school girl!). Well the wording could use some fixes, but balance-wise it seems fine. I say theoretically because theaction economy does come into play here. And I think I came back with something better. The text of the feat would read as follows: Whip Master You have trained extensively with the whip, allowing you to use it both within and outside of combat. So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. Why Arent There More Bonus Action Cantrips. This feat will also allow you to make use of your bonus action by attacking with a second hand crossbow, if you feel so inclined. Its been a while since my last homebrew post on here, so I figured for my birthday and the release of Super Smash Bros. I was hesitant to include greatsword in this feat, as the arguably overpowered Great Weapon Master feat already exists, but since I included greataxe in my Axe Master feat, and the maul in the Bludgeoning Master feat I figured it was only fair. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Thats why I think theres room for this feat, focusing on a one-handed spear wielder. I like the idea of having a grapple check restraina creature and it makes sense thematically if youre able to wrap your whip around the creature. How would you do it? Why are Suriname, Belize, and Guinea-Bissau classified as "Small Island Developing States"? I will be looking for some more articles on your site thanks for this lovely post. Ive been thinking that since most combats only last a couple of rounds, and typically parties are able to rest between combats, that two superiority dice makes this feat a bit too strong, and compromises The Battle Master a bit too much. Of course if you play max. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. It feels more fun. I'm going to make thisway harderthan itneeds to be. When you score a critical hit with a morningstar, you roll one additional weapon damage die when determining the damage. Message PHB: Too situational. Prerequisite: Weapon Focus (whip), base attack bonus +2.. Realistically one could argue that this is the reason why rogues miss out on whip proficiency. Right, but they also need Dex to make the grab happen in the first place, Good points. If you have no levels in monk, your ki points will . It's a class that can be a damage-dealing powerhouse up close, but operates just as well at a distance, either as . "When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. Feats are little add ons that add curated complexity to a narrow niche within the game, and we can usually trust the player with the feat to deal with them, meaning the rules burden for the rest of the gaming table is very light indeed. How about a feat that combines trident and net as the Retiarus seems to be the archtype for trident fighting. Hmm I think it is okay. You know who doesnt have proficiency with whips? In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? Its a shame that theyre so mechanically lacking in D&D 5e. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a whip: Disarming Attack, Distracting Strike, Lunging Attack, Sweeping Attack, Trip Attack and Brace (UA)*. On a successful check, the creature cannot move away from you. But thats less fun! You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a rapier or scimitar: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack, Brace (UA)*. Is this homebrew Whip Specialist Fighting Style balanced? How do I convince them to let . forcing a strength saving through on a successful attack to potentially disarm your opponent in the same way you trip or grapple. I love your feats but considering how recent changes with WotC material has changed abilities from 1 time per short or long rest to number of times equal to your prof bonus per long rest I might consider that change for most of these feats. I havent yet, but its still on the to-do list! The great thing about feats is only the people interested in them have to learn them, and the DM doesnt have to remember that the scimitar has the parry property for all their NPCs for example (as with my previous, properties-driven attempt to address this problem). You learn three maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a longsword or greatsword: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Menacing Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack and Brace (UA)*. Thanks for taking the time to feedback on these! Would you use them in your game? Youve got Indiana Jones, Catwoman, and most importantly, Nicholas Cage as Ghost Rider. Besides DEX paladins andDEX fighters withDueling fighting style, rogues wouldn't be hindered by the small damage die either, but you'd have to pick up proficiency through multiclassing or feats. So far my plan has been to start as a Fighter and take Duelist so I get +2 damage, and then try to maneuver so I can force opportunity attacks whenever possible. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. . +1 to a specific attribute is a pretty standard 'half-feat' and so is fine. damage on a critical or you use the Lingering Injuries table in the DMG (or a substitute table) then it could be overpowered! Its a travesty that I cannot make a character in the spitting image of Simon Belmont without feeling like the whip is the least powerful part of the character. Castlevania's Simon Belmont is an iconic protagonist who can be turned into a versatile slayer of the undead using Dungeons & Dragons' rules. When you attack with an axe, your critical range extends by 1 and you score a critical hit on a 19 or 20. Want a Sorcerer with a pet weasel? Let me know your thoughts in the comments are two superiority dice per rest any more powerful than Polearm Master feat? I felt that in order to compete with a +2 Dexterity score increase, there was still room for a superiority die in the feat. Once the creature has been grabbed, you can move in a direction opposite it and drag it with you at half your speed unless it is two or more sizes smaller. That being said, youll need to use an action, a bonus action, and make 2 successful Strength (Athletics) checks to pull it off. In the Castlevania series,Vampire Killer, is an artifact of the Belmont Clan and has been passed down many generations to slay Dracula wherever and whenever he pops up. They are a finesse weapon withreach. The first benefits are straightforward. Rocking and rolling with Ragnar and Rollo. So, the crowd control portion of Whip Master is inferior to the crowd control portion of Sentinel.