Additionally, I have decided to go down the NKVD root, instead of the Rehabilitated Military, as the NKVD root gives divisions greater organisation, which is important for the military tactic I will explain later. With this little war over in early 1937, youll need no Molotov-Ribbentrop later, and can go down to the second additional research slot as early as 1938. You should wait with that focus until. Please see the. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. Either way you'll want to gun-upgrade your TDs somewhat, just to have some peace of mind in case they change their templates to be unpiercable. I was not able to polish Rokossovsky so well in Spain, and the industrial building was not as successful as yours. It controls almost the entire northern third of Asia as well as the eastern edges of Europe. Signals are up for debate but potentially useful to ensure you reinforce, especially once your tank stacks start getting bigger. 1 mo. My main inf are 30 width pure inf with log, eng, and rec. Hoi4 How to WIN As The Soviet Union, Race For Germany Achievement Guide Noto (M+M) 664 subscribers 7.5K views 1 month ago #hoi4 #heartsofiron4 #heartsofironiv Hey guys today I show you. New comments cannot be posted and votes cannot be cast. I got it by accident because I lost to Germany. Armor is useful if you believe your division will not be pierceable with upgrades. 148. r/hoi4. Support Companies: Same as heavies when you don't care about armor. I would queue civilians factories(there a couple open slots at the start) in Moscow and then do the convert mil-> order, then reorder the construction list. Easy to Learn: Tracer - A Comprehensive Guide! Support Companies: If armor matters then limit these as much as possible. Build civs until 1939 then build mils. HTD may be necessary if your heavy tank enemy knows what they're doing. Amtracs are very useful for the Axis for river crossings, especially since your tanks won't necessarily be able to survive after force attacking across a river in the way that heavies would. So 5-9 out of 24 is the guideline for a full army, 2/7 is the guideline for German troops sent to Spain. And secondly, what division templates are you using? Amtracs are pretty essential as the Axis for killing the USSR, and for the Allies they're needed for naval invasions (see template 4.2) But primarily defensive nations like the USSR can stick with standard mechanized (and frankly anyone can, you just have to force attack rivers). For heavy tanks this is quite easy. The Soviet national focus tree can . They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. But generally you'll want to do guns over anything else. Variants: Here's the real meat of this post. All trademarks are property of their respective owners in the US and other countries. Notify me of followup comments via e-mail. 150 mills and 180 civs. 150 mills and 180 civs. 19 mils after conversion, 23 after Armament effort 4 support, 1 AA, 5 arty, 1 mot, 3 LT, 5-9 guns 1 15K guns to Spain, 20K guns to China + grinding divs, 70%+ equipped troops + fully trained 20widths by mid 1941, fully equipped Infra troops, Transition to mils sooner in MP where the Allies boost the Soviets, can go as low as 170 owned mils if you have 50+ exports, 230+ mils by end of 1941, 50+ on tanks, rest finishing infantry equipment 100-120 guns2, 15 arty2, 20 support, 25 AA2. 4) Conquering Benelux as far-right/ far-left Belgium or Netherlands, then fending off the Nazis until the US come to your help. AT in general is useless and you're better off using tanks to fight tanks. But there is one challenge every Soviet Player must go through - a Purge. I decided to test that theory by playing Soviets and imposing a rule of defense only until 1943. Amidst civil war, the mighty Japanese Empire continues to build up her arsenal preparing for expansion on the continent. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized . AT and Field hospital supports are useless and too expensive. I will look to add this information on the guide as soon as possible. Well I followed your guide exactly and the achievement didn't fire until I released the Altai thing and gave back the Polish and Romanian territory, Titan, you don't need to release Altai Republic since you don't have border with Sinkiang when you release Kazakh SSR, also if you take Bessarabia before releasing Ukrainian SSR, Bessarabia will go to the Ukrainian SSR, so no problem, Pretty good guide, though you also need to release the Altai Republic since you still share a border with Sinkiang and you also need to return Bessarabia to Romania (or alternatively don't do that focus) and also return the Polish territory you still have back to Poland. First off, the tanks: Now the probably most important variant, Fighter II: If you still have air XP left, upgrade your CAS: The Great Purge is National Focus that you have to pick in order to avoid a Civil War. Please write your division build / setup for this tutorial. With 7 soldiers and 2 artillery for the infantry. The Soviet-German Research Pact, Great Purge, and Molotov-Ribberntrop Pact must be followed, as you obtain a higher national unity, research bonuses on medium tanks, and take Eastern Poland after the Germans invade Poland in 1939. SPG gun, reliability, armor is optional if you have extra XP, TD gun, reliability, armor is useful for making space marines with TDs but can be left off. "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Positive Heroism8. This guide can be helpful for beginners and experts alike! First thing I do when I start the game is retraining all horseman and backup infantry for normal infantry. The peaceful route has been removed, so you must fight a revolutionary war to win. Of those factories, only 76 are civs and you have no trade. Japan cant go to war with you, Sweden is usually banned, and raiding convoys in certain vital areas is not allowed on some servers. Then you quadrupled down and decided to waste time building nukes. And, at the beginning of the war, youll be 10 tiles from Berlin, not in Belorussia. I deployed divsions in front of the Stalin Line on fallback lines that run normal to the front line. Begginers to. I am thinking to swap 2 artillery for 1 anti tank and 1 artillery. On May 6, 2021, it was announced that Apple TV+ would produce Amit Bhalla's and Lucas Jansen's TV series Hello Tomorrow!, with Bhalla and Jansen co-writing and producing with Blake Griffin, Ryan Kalil, and Noah Weinstein's Mortal Media, Billy Crudup, and Jonathan Entwistle, with Entwistle set to direct the 10-episode . WWII needs a rework and an expansion on historical. Get a license for the A-32 to get a 70% bonus. I have a surplus on trains and massive amount on trucks, and I'm using trucks as a prioritization for supply. However, proper variants can still sometimes right-click heavies, due to the generally poor defensive nature of tanks. Unfortunately, there is no way to form the "Soviet Union" or "USSR" as Russia in Kaiserreich, but you can form the Russian Socialist Republic. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I used to play games mainly in Germany, France and Japan. A mysterious list, a small Hungarian town, and unimaginable horror. I AM YOUR GOD!!!!!!!! This item will only be visible in searches to you, your friends, and admins. You can only take countries and territories that are affected by the Molotov-Ribbentrop" pact. But most of time they just seem to be losing manpower and equipment without really getting the xp. Movies. Then research heavy 2 with bonus. This will be later referred. You must focus on the construction of civilian factories before military factories to ensure your construction speeds of other buildings are speedy. They are most viable as Germany, simply because they receive 3 tank research bonuses, but still can be used as anyone who gets at least 2 bonuses. However mechanized does have a lot of defense, which is useful if you really want these to hold. Only build civilian factories until Around the end of 1937. Drop the SPGs, they're not good against other tanks. The navy and air force have been getting off easier so far (navy and air advisors not very important in comparison to division recovery). Create an account to follow your favorite communities and start taking part in conversations. You should purge Rokossovsky because you cant get him anyways with Collectivist Ethos but even if you play with Positive Heroism, you can trade him for the Division Defense and the Ace Chance advisor. JetBooking for Elementor | Comprehensive Guide. (A Comprehensive Guide to Texturing your Wargaming Terrain), How To Make A Guitar : Part 3/3 - EVERY SINGLE STEP EXPLAINED, Retopology in Blender using PolyQuilt addon. I particularly like ideas 1 and 4 and will look into writing these at some point. Pokmon Scarlet and Violet | Iron Leaves Tera Raid Event Guide, Wild Hearts | Master of the Skies Achievement/Trophy Guide, Wild Hearts | How to Craft the Best Weapons (Weapon Upgrade Guide), https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide, https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide, Remorse: The List 10 Xbox Keys Giveaway, 10 Games Releasing In March To Look Out For. I have also been trying to do a historical approach in game ( although not as strict as yours ) but I have been encountering an immense amount of difficulty. Be careful though if you build to higher level land forts, the forces will simply not attack, defeating the object of this strategy. So first. So, here is a list of priorities for your research: This is where my military tactics come in. New comments cannot be posted and votes cannot be cast. As a Russian player, I am very pleased to have such a successful game for the USSR. Okay so lets talk about how you should actually play the early game given you followed everything pointed out above. Finally, logistics should be applied as needed. Division level AA reduces the penalty from air superiority and shoots down CAS that directly attack the division. For volunteers, it's different because you're capped on the number you can send. Khrushchev dabbled with Trotskyism in the past. Yet Germanys 9inf and 3 arty or 6/2s somehow push even my tanks and their 5/6 med tanks too. Create an account to follow your favorite communities and start taking part in conversations. #hoi4 #heartsofiron4 #ww2 #FreemurIt is a guide that tells you how to repel the German and Russian attack as Poland.Musics:Polish Folk Song - Hej SokolyPolis. Training 40widths are just for the future heavies, you should not convert volunteers into 40w motorized. Is there any nations you would like me to do? This only holds line in 1941 against Germans when sitting in a level 4 to 7 fort, as per Jacks strategy above. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. Soviet national focus tree. Please note, this guide focuses more so on the defeat of the Axis forces in Europe, and only touches very lightly on Japan. Perhaps give a go on a playthrough and see how it goes. Uncover the secrets of Hidegpuszta in this classic survival horror, Remorse: The List. Here is the three choices I recommend choosing during the Great Purge: By having an advanced military, this will give you an upper hand over the enemy. Fix that template and replace with with pure infantry 10-0 (so drop the arty and AT in the line). The unorthodox fallback lines idea seems pretty cool and might be a way to funnel the ai into create pockets by letting them break through at points you want them too, like rocks in a river. It's often recommended to make some of both. Now lets have a look at our government and cabinet. Additionally, please be sure to check out the France guide and let me know your thoughts (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). HoI4's product manager, on the intricacies of budgeting a game development. Here is an example of what is known as the Romanian Death Zone. Overall, if you follow this procedure for your national focuses and political power spending, you cannot go wrong; you build up a formidable industry and have a modern army by the time the Axis invade you. With Mobile Warfare you should keep him. And I can't really comment on that anymore since I play with a mod that requires no XP to change Templates. Arise children of the Fatherland! douard Daladier and the Radical Party require your immediate to help to protect La Rpublique against the Fascist Menace which Hitler has created in Germany. Dont forget to research SPA and TD for the T-34. In general, and especially since heavy tanks are so common, you will want to be ready to put some sort of TD in your division - see template 4.5. Lend lease both sides in the Spanish Civil War and rename the guns to be alphabetically higher. Did you build a war factory by the age of 41? I plan to do a future guide, giving tips on how to defeat Japan in Hearts of Iron IV. Reddit and its partners use cookies and similar technologies to provide you with a better experience. USSR has been heavily nerfed in the No Step Back DLC and it will be a lot of fun figuring out the new USSR focus tree. You need to send in the tanks whenever you see red bubbles. Fix your eco, the rest will be much better. In theory, they will automatically retreat to more defensible terrain as they are pushed back. Tanks is 1 or 2 divisions with light tanks. Free trade and tank designer will help. Soviet Union Guide - Defense in Depth Goal of the Guide Show that late game Germany can be dealt with Repeatable strategy that can be used by anyone in single player Win war and peace, get at least 90% of the spoils Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer You want to keep Kalinin and you absolutely dont need Khrushcev. Alongside artillery, this is where your air force is particularly important. But, to ensure the survival of France and her legacy you must help keep France in Hearts of Iron IV strong and . As previously stated, I highly recommend that you go down the Positive Heroism side of the national focus tree, as you get access to Konstantin Rokossovsky, and lesser research times. The Path of Marxism/ Leninism2. The heavy tanks came later than I like because AI Germany doesn't do Tank Treaty 3rd focus and tank production ramped up about a year later than it would have to in multiplayer. Ah, the Soviet Onion. So your guide actually hampered my playthrough, since I lost the single aspect of the Positive Heroism route that made it more worthwhile than Collectivist Propaganda. The first option is easy. All your divisions need to have at least support AA. Wdym build al 60% zones? Support Companies: Same as an infantry TD. For one, with the 1937 German tech treaty, you can actually have T54 modern armor researched in late 1941. Addressing Interwar Affairs3. This is the main reason I go down the Superior Firepower land doctrine as you get these vital bonuses, which help in your victory against the Axis. I got the part of using 5-9 divisions to train only terrain traits and over 10 to also train panzer. Moreover, here is a list of how you should spend your political power, on advisors and laws etc. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. Tried yesterday with bunkers lvl 5 and they breached it in a few months. All rights reserved. @Garface KNEEL BEFORE ME! Firstly, how many divisions have you got? HOI4 Soviet Union Guide time. But, I do recommend building level five land forts on the southern part of the front-line, particularly around Romania, as the Axis sometimes break through. China you can get more by sending to each Chinese minor but still not infinite. If you just do that, you'll have way more total factories by 1942 (and at least double the number you do now by 1944). Your current template is 8-1- inf-arty-AT with support engineers, recon, arty, AT, field hospitals. Russia is better with heavy tanks compared to mediums - better access to chromium than tungsten and you get fewer research boni so you might as well choose the branch that has fewer techs. After a lot of shenanigans, we got all of this and now was time, to fuck the . All rights reserved. With tanks, start the BT-7 (Light tank II) before you accept the German tank treaty. I heard it is more important this update. Uses: As mentioned above, use this like a normal medium, when you need more piercing against enemy heavies. In the meantime, please be sure to check out our guide for the German Reich (https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide) and let me know what you think. (support,medic,reckon,engineer,radio as support.). To summarise, the Soviet Union inHearts of Iron IV is one of the easiest, but most enjoyable countries to play as. TENERIFE - AVOID THIS SHORTCUT AT NIGHT - ACTUAL 230am FOOTAGE AT END! Hi you seem a pro in Soviet Union. The Workers' Dictatorship14. How many Hoi players can say the same? It is only visible to you. If I come out of Spain with 5 veteran divisions, those will become the first 5 heavy tanks (1 at a time so they can be filled with tanks). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. As stated previously in the guide, you should place a lot of emphasis on civilian factories. You can use 40w pure motorized to attack Finland and get XP in excess of regular but you should keep as much veterancy as you can on your volunteer divs. Today in Hearts of Iron IV La Resistance we're showing off my latest MP guide made for La Resistance/Man the Guns specifically designed for competitive. Its pretty straightforward, but guarantees you an easier victory and minimal casualties, saving your manpower. I will explain what you should do during the Great Purge below. And unlike 14/4 marines, once these land they can actually fight. Contributor at KeenGamer, often writing guides and news. How To Tune Stabilizers: A Comprehensive Guide! As for your ratio, 13/7 and up is all you should make since "unpiercable" units are impossible. As a result, 3-4 Soviet infantry divisions will hold any border tile just fine without any forts and no matter what Axis throw at them: they will lose organisation several times slower than the Germans. In this guide, I will show you how to form Soviet Russia in Kaiserreich. Otherwise the games bug out and doesn't let you build the civs until the conversion are finished. I build almost every time to lvl 10 and always a lose! To ensure I help you, I have a couple of questions. 1.5K Share 89K views 1 year ago HOI4 Country Guides In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. The New Soviet Woman4. Variants: You can reduce the ratio to 12/8 if it gets you armor but that's unlikely to happen. This is what they should look like: Lets look at the variants you should aim for. Talk to your allies to sell licenses like the medium tank II. If I'm limited to 5 volunteers in Spain, I'll send 5 infantry and grind close to infantry leader then switch 2 of them to tanks and grind for panzer leader. First off, some rules and things you need to know about the meta for the USSR right now: It is pretty much common knowledge now that Collectivist Propaganda is the only reasonable tree you should go down. Do I need to mass upgrade my railways and build depots too? Uses: If you're already researching heavies, these are a low-cost way to make it very expensive for your enemy to attack you. Menu. The-Greatest-British-Union-Of United-States-Under-The-Empire. Hearts of Iron 4's next DLC will let you split Soviet Russia into 29 separate entities If the USSR feels a bit too big for your liking, well now you can chop it up into more manageable chunks Joe. The individual tanks have 200 armor and 100+ piercing, and I tried also maxing out the hard/soft attack, I have aa tanks and yet to research max arty for the SPAA.. Additionally, a 20 width variant is viable since it is a defensive unit. You need to sign in or create an account to do that. Fighters to tell Germany's planes to back off and let you continuing on being a nuisance, Focus fully on supply as if your divisions lack some supply it wont show as giving them attrition but will reduce their combat efficiency. So whats the best way to go about it? Humans would definitely have better tanks, more planes, and a larger economy overall as the Axis. Show that late game Germany can be dealt with, Repeatable strategy that can be used by anyone in single player, Win war and peace, get at least 90% of the spoils, Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer, Give Germany time to build up, nothing but defense until March 1943 (frontline AI shuffling into an attack with individual units doesnt count, no organized counter attacks), No forts, no nukes, no planes, no space marines, no medium tanks, no AT, no exploits, Win war in Spain, call to Axis-Soviet war immediately so they are annexed, Can full annex Finland, Can help China beat Japan, 0 ahistorical war goals, total mob only during Barb, Stalin Const, Socialist Realism, 5 Year Plan, Positive Heroism, Progress Cult, Socialist Science, Research Slot, No focus to get key designers, HT, industry, theorist. Tank Upgrades: Again, if you want to force the enemy to make worse templates in exchange for piercing (especially useful against a medium tank Germany) armor upgrades aren't out of the question. It's really good. Or simply return territories to Poland and Romania, I replayed this walktrough again and Titan was right about polish territories and Bessarabia too. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. Use 4-1 or 8-2 cav-LT templates to grind panzer leader (if 10/24 or more divs are tanks, youll grind panzer regardless of what div type does the attacking), Purposefully avoid grinding infantry and panzer (5-9 tank divs) so other traits grind faster, Have 250+ army XP to boost heavy 3s upon research, 100+ army XP to boost HSPAA3 upon research, Run war bonds twice while fighting Finland, start immediately upon declaration, Radek (-75 PP), Tukhachevsky, Navy and Air Force, Infrastructure 20w pure inf support AA, Stalin Bois 20w pure inf support engineers, AA, arty, Swamp 14-3-3 inf-art-AA, support engineers, AA, arty, maintenance, signal, Tanks mot/mech 12-7-2 and 11-8-2 HT-mot/mech-HSPAA, 11-7-1-2-Mod-mech-ModTD-ModSPAA.