Main Class Only. When the attack hits, 3 Focus Gauges are accumulated and 40 PP is restored. Pressing and holding down a Normal Attack will set up a damaging field in front of you that lasts for 6 seconds. Some abilities may not be available for NA yet. Unlike the photon cluster of Advanced Fomel Perfect Attack, the barrier does not deal hits. There are three styles can be used, with each style based on the weapon’s element. Similarly, additional reduction will be applied on top if it is different from the previous three PAs. The Swift Slash judgement occurs immediately after the Swift Shot. Accumulates more Focus Gauge than normal. As described in the skill description, it only ignores the weapon resistance effect of certain enemies, so you are still susceptible to the effects given in Extreme Quests. Air Reversal is also applicable for this skill. Although it is said to move at high speed, a long-range attack is made when activated in a neutral position. All available Mags will be listed on this page! Default Skill. This skill does not consume SP when learning it. This skill is can be learned at level 70 or higher. It is maintained even if the style is changed via changing weapons. The range of Stationary Arts is increased, and Perfect Guard is added at the beginning of guard points. Main Class Only. There are three types of style: An up close, hard-hitting style of play. Launches a tornado forward that gathers enemies. Attaining High Voltage will let you use this again. Zandi Style increases the attack speed and movement speed of Mobile Arts. Pressing and holding down a Normal Attack will allow you to stock up to 3 photon spears. Luster is finally here, bringing with him a ton of new content as well, like new AC & FUN Scratch Tickets, a new Level Cap, a new Story Chapter and more. Baran: An Enhanced Shot with less damage than 1 charge. PSO2 Global introduces Luster, the newest Scion Class. As a result, if you have Volt Reset Heal learned, the effect will be activated. Sidestepping and Sidestep Sliding will break the combo. They are the only weapon class whose weapons can be equipped by any Class in the game, but are best wielded by Classes that can capitalize on their strengths, such as Hunter, or Classes that may need an emergency backup weapon, such as Summoner. In the air, the player rapidly descends to the ground and then emits a shockwave. Your attacks are also granted guard frames during their start up. Forever neglected. Regardless of the style, a guard point is generated when Rising Gunblade is activated. The new PSO2 Chapter 6 update adds the Luster class, new difficulty options, additional quests, and an increased level cap. If you press the Weapon Action before the Perfect Attack Ring occurs, an Evasion shot will appear. Services. Luster is the last Scion Class introduced in the game, both in JP and Global servers, following Hero, Etoile and Phantom. Luster Weapon Actions Weapon Action: Evade Shoot. The photon bullet itself is very small and does not penetrate, causing a very small explosion at the point of impact. Extra Attack replaces rather than interrupts the combo. The timing differs for each style. Luster Mag: Redistributes attack stats on your mag to all attack. Main Class Only. A hybrid handgun/blade weapon that is usable by all Classes. Plus, Ayer supports 1-4 S-class abilities, with Cras bumping it up to 5, which means with certain abilities you can match, or outdamage Stil! With a Gunblade equipped, quickly using your Weapon Action twice will drop your current style and unleash a powerful attack. Main Class Only. Luster. The playstyle is aggressive since you are given a voltage gauge that increases with more damage, yet … The reset activates Voltage Reset Heal. However, most existing classes uses only one type of dodge action, so there are a few advantages other than being able to reuse it in subclasses. No effect occurs when hitting elemental weakness. When the Voltage reaches 500 or higher, a unique sound effect occurs and the display counter will have a red aura-like effect. You receive Potency bonuses and take less damage depending on how many Volts you have. Press and hold any attack button to expend Fous and unleash an enhanced attack. As described in the description, if you use a Normal Attack three times in a row, the next Normal Attack becomes stronger. Can be done as many times as you want until you hit the height limit, regardless of the number of jumps. Each time a Focus Gauge is consumed, it can be additionally consumed up to 3 times, but releasing during the continuous consumption will allow you to move and finish without the rest of the gauge. Active Skill. Performing a Sidestep during a Sidestep will make you slide farther as a special action. It can attack a wide fan-shaped area, but there is almost no attack judgment for the side or back. Luster Photon Arts do not require a Photon Art Disc to learn, and do not need to be leveled. If the distance from the lock-on point is less than a little over one sidestep at the time of activation, it will back up until it is about one sidestep away and then strike. The Zandi Style excels in fights with machines and against groups of enemies. Photon winds unfold on the player's back during the effect. Recovers the effect of Luster's Will once if the skill has already been used. Lusters use the Gunslash weapon class. With a Gunblade equipped, using a Photon Art while a preceding Enhanced Art is active will expend Focus and trigger an additional Enhanced Art. If the first-stage PA does not apply Tech Arts P. A. Multi Bonus, the Tech Arts P. A. Multi Bonus will be applied and maintained by activating the Enhanced Arts of a different PA during the combo. This skill can be learned at level 85 or higher. Like all other successor classes, it requires two other classes to reach level 75 first. If you jump without inputting a direction during a combo, a shockwave attack that can stun is activated. With a Gunblade equipped, performing three Normal Attacks in a row, excluding Sidestep Strikes, will transform your next Normal Attack into powerful attack. Now Available!-----[02/15] Latest PSO2Comi Code Boosts the potency of your Main Class when a Gunblade is equipped. "Total" values include All Attack Bonus, Luster Voltage, and Sub-Luster Gunblade Boost. So my guess is that YSOK "recommending" R-ATK means that units should have R-ATK affixes, but affixing weapons with S-ATK won't be an issue thanks to that conversion skill. Deals 4 hits in a neutral position, 2 hits from left and right, and 1 hit from front and back. This skill is can be learned at level 60 or higher. The two before the fifth PA1 are PA2 and PA2 , and since PA1 is not included, PP is reduced. Swift Shot does not activate in Elementless. With a Gunblade equipped, using a Sidestep Slide while locked on to an enemy and sidestepping forwards or backwards, will change it into a mobile attack. You do not have to press and hold to input the subsequent PA. All Weapon Camos have an " * " in front of the item name. If you enter a PA after activating Enhanced Arts (Long Press PA) and before the Perfect Attack ring occurs, only the Enhanced Arts of the subsequent PA will be activated without consuming PP. Perfect Attacking a PA quickly will put you in an advanced state for 10 seconds and gives you a super armor effect along with a cluster of photons. Regardless of the style, a guard point is generated when Falling Gunblade is activated. The value is fixed regardless of Elemental Value. Allows all weapon types (excluding Jet Boots) to have a double jump. Finish by shooting from a forward flurry of attacks. The power of the light blade fired during a Normal Attack is multiplied by 1.05x. Grants a bonus to the rate of increase of your PB Gauge and Focus Gauge when Shifta is in effect. SSA’s or Super Special Abilities are capable of making a weapon that supports them certainly viable via utility, damage or both. Creates a Perfect Attack window when Sidestepping. If the skill is reactivated before the effect expires, a powerful "Luster Time Finish" is made and Luster Time will end. Focus Gauge accumulation of 1 stock is roughly every 10 seconds. next time you cycle with R/F or mousewheel etc, the main palette will still be the first thing displayed. When using the Baran Style, expending the Focus Gauge to launch an enhanced attack will trigger a follow-up attack. Main Class Only. It uses Gunblades, Gunblades, and Gunblades as it's main weapons (Noticing a pattern?). This style is more suited for mobbing or aggressive bosses. Successfully evading an attack will put you into an advanced state, giving you additional follow-up hits when landing hits with PAs. When the attack of Purge Style hits, 3 Focus Gauges will be accumulated. Doubletapping the dodge button will allow you to float in a certain direction as long as you desire. Also effective for non-elemental Gunblades and Purge Style. An evasive, fast-paced style of play. Luster's Gunblade scales off of RNG Pwr, so in principle, even if you increase MEL Pwr through various means, it will not be effective. SieKensou 8 years ago #2. took me a long time to find out how... you know how to cycle the main palette right? While in Baran Style, the Extra Attack emits an X-shaped light wave. When using the Zandi Style, expending the Focus Gauge to launch an enhanced attack will trigger a follow-up attack. When a Gunblade is equipped, deal damage that ignores the weapon resistances of special enemies. And yes, its main weapon is the one and only gunslash. The behavior of consuming Focus is as follows: Enhanced Attack (Holding down Normal Attack), Enhanced Combo (Preceding PA input during Enhanced Arts), Enhanced Shot (Holding down Weapon Action, up to 3 levels), When pressing and holding Rising Gunblade (Jumping by entering the direction after attacking), When pressing and holding Falling Gunblade (Jumping without entering the direction after attacking). You can activate the Enhanced Combo by entering a PA even during the Enhanced Arts portion from the Enhanced Combo. Some Augments are affected by this skill: Phrase Weak will not work due to the description requiring attacks with an elemental weakness. Gunslash. Although lacking the capability to use Techniques normally compared to other Scion classes, some of the class' skillset can cast certain Techniques. Jumping right after doing a Sidestep in forward motion will transition you into running speed. The weapon action charges up an ice blast to snipe from a distance. Doesn't affect Techniques. This skill is common to all classes and can be learned at level 10 or higher, This skill is common to all classes and can be learned at level 30 or higher. Default Skill. Can also be used when Luster is set as a Sub-Class, and can be applied to other weapon types along with Luster Volts related skills. Converts initial attacks and attacks performed following a Weapon Action into Perfect Attacks. Each time you continue to charge for a certain period of time, one Focus Gauge is consume, the charging stage progresses and the power increases, and when releasing the Weapon Action button, a photon bullet is fired with recoil. In short, this skill can be thought as a skill that allows you to choose your favorite style without worrying about the elemental weakness of the enemy. Like Phantom and Etoile, it cannot take a subclass, but it can be used as a subclass. Default Skill. Rule Out Weapon Resist: Ignores all gunslash weapon resist. However, without utilization of theHigh Voltage skill, the cooldown will be long. Main Class Only. Now the best weapon series for the entirety of PSO2’s lifespan; this weapon offers amazing bonuses for any class: PP reduction AND passive PP regen, with the Cras series granting additional damage reduction and knockback immunity! If you recover in the air, Twin Daggers Focus will be maintained. Protip: Don't category change these weapons. Cooldown reduction is limited to those activated while the Voltage is 500 or more. If you hold the weapon action button, you'll release a long distant high powered range attack that can evolve into a gigantic blast as you consume gear. It is an inherently agressive class with it's own unique mechanic, and a … Default Skill. When using the Fomel Style, gain a bonus to the amount of Volts earned when landing Enhanced Arts. Wielding only one type of weapon, the Luster (Lu) is a unique Scion Class that engages in different attacking styles with the Gunblade. For Luster, Fire/Dark element Fomel style Cras gunslash is a no brainier good stuff. To unlock the Luster class, the player must complete a Client Order from Cofy. If you have Luster Sidestep Guard, evading enemy attacks while sidestepping forward or backward during lock-on will be regarded as a guard, causing this skill to not activate. Boosts the chance of inflicting status ailments when Deband is in effect. At the moment of activation, there is a guard point. Limited to the Luster's main weapon type, does not apply to any other weapon type. Pressing the attack button during the Sidestep will activate Sidestep Strike. Can be used for normal attacks and cancelling some PAs. Main Class Only. Luster Will: The level 85 skill. Summoner (Warning: I don’t care about Summoner). Wielding only one type of weapon, the Luster (Lu) is a unique Scion Class that engages in different attacking styles with the Gunblade. When this occurs, the power of Enhanced Arts increases by about 5%. More beneficial to classes that can inflict status ailments. If 10 seconds have passed since Purge Style was activated, or if Luster Time / Luster Time Finish is activated, the style of the weapon will be restored. Class Weapon Overview. Since Natural PP Recovery does not stop, you can move at high speeds with a real PP consumption of 5~6 PP when performed repeatedly. while that is up/displayed, press G/H to swap between main and sub. The extended duration is equivalent to Lv4 of similar Sidestep Advance and Dive Roll Advance skills. The weapon action creates a large area of effect strike. Strictly speaking, the description of the skill is different, the correct explanation is that, PA1 → PA2 → PA3 (reduction) → PA1 (reduction) → PA3. Default Skill. Fomel: Stuns, super armor effect. If the first PA is Perfect Attacked and Tech Arts P. A. Multi Bonus is applied, the PA activated by the combo will also be unconditionally applied to Perfect Attack and Tech Arts P. A. Multi Bonus. Note that unlike Switch Strike, the reference destination of the attack power of the weapon itself does not change, it is applicable only for the Augments given to the weapon. 7. Weapons are also unique in the sense that each of them possess inherent properties called Potentials, as well as other features that set them apart. Unlike general activation of skills, the player will not drop in altitude when activated. Stay Arts are where this style excels at. Due to Luster not having any Practice Quest associated, it is highly recommended to listen to Cofy about the class. This skill is common to all classes and can be learned at level 80 or higher. The jump button while being launched into the tornado, and unlocks the ability to become a Luster on character... 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